NBA 2K23 hasn't been officially yet, but the majority of people think it will be released in during the second week of September. We are close to the date of release, but we've not heard anything about new features or confirmed the names of the athletes on the cover. But, several leaks are circulating. Whichever athlete is on the cover or the number of the 10 things we'd like to see see it into this year's game, it's almost certain
NBA 2K23 MT will be short the one feature that Madden 22 will deliver.
Madden 22 features a new gameplay element known as Momentum Factors, and they are designed to mimic the tug-ofwar idea that can occur within the course of a single NFL contest. The M-Factors are also an element of home-field advantage. Every NFL team has its own M-Factor that is activated during a game. The M-Factors that are home are tied to the stadium, city and the team. While I was at the exclusive preview at the start of June I couldn't help thinking to myself, what a cool idea if NBA 2K featured an option like this within their game?
The Home Court advantage in the NBA is powerful. You could make a winning argument that the NBA has the strongest home court advantage of any sport. It's part of the reason teams battle to the death for 82 games (in the normal season) to gain the right to have more games played on their home floor in the playoffs. With Madden giving the Denver Broncos the Mile High M-Factor which causes visiting teams to lose stamina more quickly, it's fun to wonder how a feature like that could enhance the experience if 2K gave the Denver Nuggets a similar perk for playing in Ball Arena.
The signature (we'll call them court factors) in 2K are just one thing, but we might also see generic home-court advantages like more fouls that are called, better rating for role players, etc. While star players aren't traditionally affected by the venue's place of play, the old adage is that players in the role do better at home. The quality of the team will determine the extent of the benefits.
Basketball is all about the speed. It is likely that you have heard an announcer state that basketball is a game about running if you've been watching it in the last 20 years. These runs could easily be attributable to, or described as shifting momentum. The entire idea suggests 2K could have used some sort of momentum mechanic within the game. It is possible that the Takeover and Team Takeover systems are 2K's version. This partially holds true.
However, Takeover doesn't actually look at the surroundings and does not rely on the existence or experience of players with specific courts. This isn't the case with the 2K Experience. EA might not be able to correctly apply the M-Factors to
NBA MT Coins. EA has made similar mistakes using concepts that worked in the past like QB Vision cone. They're trying to make an element of the real-world sporting experiences which no other game will rival.
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